Part of this project includes code to load .obj 3D models and feed them into the OpenGL pipeline in an efficient and not so complex way (It runs @ 60 fps on my iPhone 5S). I have also made some huge improvements over the graphics code that I wrote for GlitchXY, especially regarding the organization of the graphics code. Although some features are still missing, such as lights, shading, materials, etc...
|Yes, that is the Space Shuttle Discovery.|
I really like the idea of using the gyroscope sensor to get orientation data and use it as an input, I think interacting with the device this way feels more natural, so, unlike my previous proto-project GlitchXY, I'm about to use it as an input alongside the touch controls.
I hope you like it!